Children's rhyme rock paper scissors. Board game "Rock, paper, scissors - TSU-E-FA!" (2nd edition) DoJoy

Rock, paper, scissors is a popular children's hand game known in many countries around the world. Sometimes used as a technique for randomly selecting a person for some purpose (along with coin toss, drawing straws, etc.)

Rules of the game

Players count together out loud, “Rock... Scissors... Paper... One... Two... Three,” while pumping their fists. On the count of “Three”, they simultaneously show with their hand one of three signs: stone, scissors or paper. The signs are shown in the picture.

The winner is determined according to the following rules:

* Stone defeats scissors (“stone dulls or breaks scissors”)
* Scissors beat paper (“scissors cut paper”)

If the players show the same sign, then the game is considered a draw and the game is replayed.

In the classic version, the game is played by two people, but it is possible to play with more participants. In this case, a draw is counted in a situation where at the same time at least one player showed “rock”, at least one player showed “paper” and at least one player showed “scissors”.

The game was invented in China. According to the book of Wuzazhu (Chinese: 五雜組/五雜俎, pinyin Wǔzázǔ) written by Xiè Zhàozhì (謝肇淛) during the late Ming Dynasty, the warlords of the late Han Dynasty played a game called shǒushìlìng,手勢令), which is recognized as equivalent to the modern “Rock, paper, scissors”. Shoushilin can be translated as "hand commands".

There is no mention of the game being used in Western Europe before direct contact with Asia. Western writers in the late 19th century simply referred to it as an Asian game.

Regional varieties

In some regions, this game is called “Bu-Tse-Fa”: accordingly, when playing, instead of “one... two... three...” they say “bu... tse... fa...”. In some regions they also pronounce “tsu... e... fa...”, “tsu... zi... ko”, “chu... wa... chi...” or other three syllables instead of “one... two... three...”.

In some countries[source not specified 201 days][which?] the game is called “Ant - man - elephant”: an elephant crushes a man, a man crushes an ant, an ant bites an elephant.

There is a version of the game that includes a well. It appears like a stone, only the fingers are not tightly clenched, thus forming a “well”.

The counting table goes like this:

Rock, paper, scissors,
And a well, too
One, two, three!

Rock, paper, scissors,
And a well in the yard
One, two, three!

The rules are simple - paper beats the well (it covers), and the well beats rock and scissors (they sink).

In some regions of Russia, there is a complicated version of this game, which usually does not serve as a method for selecting a person, but is a game in itself. For example, a version where 1 point is given for winning with a Rock, 2 points for winning with Paper, and 3 points for winning with Scissors. Then the points are calculated over several games, or until someone gets 10 points

There is an extended version of the game, where in addition to “rock”, “paper” and “scissors” this game contains “axe”, “lemonade”, “screwdriver”, “pencil”, “fire” and “water”. [source not specified 201 days]

The rules for this version of the game are more complex:

* ax defeats paper (“cuts paper”)
* Paper conquers stone (“paper overcomes stone”)
* Rock beats scissors (“rock breaks scissors”)
* Scissors beat lemonade ("scissors pierce a bottle of lemonade")
* Lemonade defeats a screwdriver (“the screwdriver rusts in the lemonade”)
* A screwdriver conquers fire (“a screwdriver does not burn in fire”)
* Fire conquers chocolate (“fire melts chocolate”)

Water is the most winning and at the same time the most risky move:

* Water defeats chocolate, paper, screwdriver and fire
* Scissors, rock, lemonade and pencil beat water

The counting book (introduction) for this version of the game sounds like this:

Rock, paper, scissors,
And a bottle of lemonade
And a box of chocolate
And a screwdriver - you need it too!
Pencil, fire, water...
Tsu-E-Fa!

Rock, paper, scissors,
Pencil, fire, water,
And a bottle of lemonade
And an iron hand!
Tsu-E-Fa!

Or like this:

"Rock, butt, antelope! Tsu-E-Fa!"

In this case, the iron hand replaces the screwdriver, and the chocolate is completely crossed out (fire conquers paper)

This version of the game is more convenient to play when the number of players is five or more (otherwise you have to replay it many times).

In fact, there are much more extended versions of the game. Starting from five elements and ending even with 101!

Five elements

7 elements

9 elements

15 elements

25 elements

hefty 101-element layout
http://www.umop.com/rps101/rps101chart.html

Mentions in art

The characters from the American comedy series "The Big Bang Theory" play a complicated version of this game - "Rock, Paper, Scissors, Lizard, Spock." The rules of the game are described as follows:
“Scissors cut paper. The paper wraps the stone. The rock crushes the lizard, and the lizard poisons Spock, while Spock breaks the scissors, which in turn cut off the head of the lizard, which eats the paper that contains evidence against Spock. Spock vaporizes the stone, and the stone, of course, dulls the scissors. »

According to probability theory, in the classical version, the probability of winning is 0.(3) (as well as losing and replaying). When boosted by Spock and the Lizard, the situation changes: the probability of winning is 0.4 (+6%), the probability of losing is 0.4 (+6%), and replay is 0.2 (-12%). That is, if you use an improved version of the dispute resolution tool, then on average the number of unsuccessful rounds will be less.

In the first chapter of Ian Fleming's Life You Only Come Twice, James Bond and the Tiger play this game.

Interesting information

The game is often mentioned as an example to illustrate the absence of the mathematical property of transitivity (In mathematics, a binary relation R on a set X is called transitive if for any three elements of the set a, b, c, the fulfillment of the relations aRb and bRc entails the fulfillment of the relation aRc.

Formally, a relation R is transitive if \forall a, b, c \in X,\ a R b \land b R c \Rightarrow a R c.).

Despite the fact that the outcome of the game seems random, if you have certain skills, the outcome of the game can be predicted. After several games, you can recognize certain non-random “patterns” (Stereotype (from ancient Greek στερεός - solid, spatial and τύπος - “imprint”)) in the opponent’s behavior. This is also due to the fact that during the second round the person subconsciously reveals what could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

The game holds world championships with a significant prize fund, which are covered by leading publications. There is an international federation and official rules for the competition.

Scientists have solved the algorithm for winning in "rock-paper-scissors"
http://newsru.com/world/19dec2007/game_over.html

article text

British scientists conducted a study and found that in the popular children's game "Rock, Paper, Scissors" the most winning option is "scissors", reports The Daily Mail.

The rules of the game, popular all over the world, are quite simple: the “stone” blunts the “scissors”, the “scissors” cut the “paper”, and the “paper” wraps the “stone”. The fact is that most often the enemy subconsciously expects the “stone” gesture, so he shows “paper”. Using this logic, you can increase your chances of winning and deceive your opponent’s expectations by showing “scissors,” writes the British newspaper.

Knowledge of this psychological law helped the house of Christie's win a major deal with the house of Sotheby's in 2005. A Japanese client could not decide at which auction she wanted to sell her collection of Impressionist paintings, and invited representatives of the houses to play a game. The management of Christie's followed the advice of the director's 11-year-old daughter, who said that everyone expected to see the “stone.” This helped win the competition.

Another pattern associated with this game is that during the second round, the person subconsciously reveals something that could have defeated him in the past. So if the opponent threw out “stone” the first time, then the second time it is advisable to show “scissors”: he will most likely choose “paper”.

In the USA, there is a national league for the game "Rock, Paper, Scissors", which periodically holds a national championship. According to league representatives, this is the most real sport.

An article about a robot playing rock, paper, scissors...
http://modusponens.info/2010/05/rock-paper-scissors_robots/

official website of the game association

http://www.worldrps.com/

here you can play various types of this game in flash version
http://www.newgrounds.com/portal/view/319609

and here is a casino where you can play this game for real money in an online casino
http://webazart.ru/casino/news/casino-tropez/index.php?id=259

Rock, paper, scissors- children's counting rhyme and game. The counting machine is used to determine someone by random counting. The counter begins to pronounce the counting rhyme, pointing each word to the participants in the game sequentially in a clockwise direction. The one on whom the counting ends is considered chosen (for example, he will drive).

Rock, paper, scissors is also used as a game. Players (usually 2 players) count the counting rhyme together out loud while pumping their fists. At the end of the counting rhyme, they simultaneously show with their hand one of three signs: stone (fist), scissors (two outstretched fingers) or paper (open palm).

The winner is determined according to the following rules:

Rock beats scissors (“stone dulls or breaks scissors”)

Scissors beat paper (“scissors cut paper”)

Paper conquers stone (“paper overcomes stone”)

If the players show the same sign, then the result of the game is a draw.

There are many variations of this counting rhyme. For example:

Option 1

Rock, paper, scissors,

And a bottle of lemonade

And a box of chocolate

And a screwdriver - you need it too!

Pencil, fire, water...

Option 2

Rock, paper, scissors,

Pencil, fire, water,

And a bottle of lemonade

And an iron hand!

Option 3

Rock, paper, scissors,

And a well, too

The good old game "Rock-Paper-Scissors", as we used to think, is built on pure luck (or chance). But if that were the case, it wouldn't be as fun to play. But people, unfortunately (or fortunately?), are actually very predictable creatures. And if you know the secret, you can control not only people, but also life.

Rock-Paper-Scissors!

According to Graham Walker, a veteran player and organizer of 5 World Championships in this game, you have several ways to win. The first is to force the opponent not to play a certain piece (for example, Paper) or to further influence his choice - this is the second method. In both cases, the most important thing is the ability to manipulate so that your opponents do not even know about it.

Stone

These two strategies can be accomplished by performing specific movements, starting with opening one. Experienced players say that beginners tend to show "Rock". Walker suggests that this is because psychologically they want to appear stronger in the eyes of the enemy. Remember that “Stones are for beginners” and if you are playing with a rookie, all you have to do to win is show “Paper”.

This trick will not work with more experienced players - they are unlikely to show the stone right away. So maybe you should show Scissors. This move will either beat Paper or draw with Scissors.

Double Trouble

If your opponent has repeated the same gesture twice in a row, he is unlikely to repeat it a third time. People don't like to be predictable.

Did your opponent show Scissors twice in a row? So we exclude this gesture and the next one will be either “Stone” or “Paper”. In this case, you're better off throwing out the "Paper" - you'll either hit the "Rock" and win, or it'll be a draw.

Tricks of the mind

You can influence your opponent's mind by simply discussing the game before it starts. Try repeating the gestures you need while gesturing when speaking. The human subconscious is very receptive to facial expressions and gestures, so your interlocutor will react to your gestures without even knowing it.

This trick can work because people tend to imitate their own kind. Research into player reactions during the last Rock-Paper-Scissors championship in 2011 found that players most often copied their opponent's last move.

Thus, if you show your opponent a gesture before the game starts, it will work, but only once. If you say that you are going to show "Paper", your opponent will think that you said it on purpose and are not going to show this gesture. This means that he will definitely not choose “Scissors” (which beats “Paper”), but will choose “Rock” or “Paper”. In the end, if you keep your promise, you will either win or it will be a draw again.

So it turns out that this children's game is not as simple as it seems at first glance. Especially when adults play it. I think that Professor Lightman would be delighted with such a variety of experimental samples for studying human facial expressions and gestures;)